![]() This confers the kind of magician’s power that the Power Glove only promised. In the opening moments of The Legend of Zelda: Tears of the Kingdom, the most recent entry in the long-running adventure-game series, first imagined by Nintendo’s master inventor Shigeru Miyamoto, the protagonist Link receives a Power Glove-like accessory, which grants him an ability called Ultrahand. The idea of a gauntlet that bestowed celestial power upon its wearer was quietly shelved. Users complained that the glove was difficult to use and the controls imprecise. In the United States, the device, which cost seventy-five dollars, sold out immediately but received poor reviews. Nintendo was not involved in the Power Glove’s development, but, in 1989, exactly a hundred years after the company was founded, it placed the accessory in “The Wizard,” a Hollywood film about a gifted child who travels to California to compete in a video-game tournament. While wearing the glove, a player could throw a punch from the sofa, and watch it land in an explosion of pixels behind the television’s glass. The technology was simplified and styled to look like a knight’s gauntlet, to which a video-game controller appeared to have been inelegantly glued. Seven years later, a commercial version known as the Power Glove launched for the Nintendo Entertainment System. The mitt would measure the yaw, pitch, and roll of its wearer’s forearm and the bending of their fingers, a useful way to transpose a person’s movement onto a screen. In September of 1982, a young engineer named Thomas Zimmerman filed a patent for an optical-flex sensor mounted inside a glove.
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